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					| 2021-2022 undergraduate catalog [archived catalog] 
 
 game development, b.s.  |  
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													| total hours required - 127-129
general education hours required - 38 hours
specific courses required-
mathematics and physical science requirements satisfied by the major
required courses for the major area - 80-82 hours
 cct 1133 - introduction to computing (3) fcct 395v - internship (1-3) f, sp, su *cct 461v - senior project (3) f, spcs 1213 - introduction to computer programming (3) f, spcs 1233 - object-oriented system design and programming (3) f, spcs 2223 - mathematical structures for computer science 3 f, spcs 2233 - data structures and algorithms (3) f, spcs 2243 - database management systems (3) f, spcs 2252 - competition programming (2) spcs 3233 - computer graphics (3) fcs 3243 - mobile device programming (3) spcs 3252 - programming challenges (2) fcs 4013 - future mobile and social computing systems (3) spcs 4453 - artificial intelligence (3) spgd 3253 - game development i (3) spgd 3263 - game development ii (3) fgd 3273 - collaborative serious games development (3) spit 1213 - graphic design studio (3) f, spit 2223 - web application development i (3) f, suit 2233 - user interface design (3) spma 1314 - calculus i (4) f, sp, suma 2183 - elementary statistics (3) f, sp, suma 2314 - calculus ii (4) f, sp, suma 3213 - linear algebra (3) f, spph 2414 - general physics i (4) sp, su (with lab)seng 3223 - principles of software engineering (3) fseng 4113 - software architecture and design (3) f
concentration courses (choose one concentration area) - 9 hours
note:
 cct 395v   has variable credit (1-3 hours) |  
 
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